Three bullets.
No wasted shots.
A VR ricochet puzzle shooter. Every level hands you three rounds. Read the room, bank your shots off walls and panels, and hit every target before you run dry.
How it plays
Make every bullet count.
One Bullet is about the shot before the shot. You get a fixed budget of three rounds, a room full of angles, and targets that don't sit politely in the open.
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Plan the shot
Every level loads you with exactly three rounds. Before you squeeze the trigger, study the room: where the targets hide, which surfaces you can use, and which order clears them all.
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Bank it off the room
A straight line isn't always available. Use the walls and angled panels to bend your shot around the room and reach targets you could never hit head-on. Follow the tracer, read the bounce.
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Make it count
Clear every target before the tray runs empty. Missed the angle? Hit Reset, rethink, and try again. Precision comes from experimenting until the solution clicks.
Inside the range
Neon rooms.
Real angles.
Every level is a room to read. Furniture, frames and panels become cover, obstacles, or your best bank shot. Select a screenshot to view it full size.
Built around the shot
Simple rules. Sharp puzzles.
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Three rounds per level
A fixed budget of three bullets turns every room into a puzzle. Spend them wisely.
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Ricochet puzzles
Bank shots off walls and angled panels to reach targets out of direct sight.
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Precision shooting
Grip the gun, line up the angle and squeeze. In VR, the aim is all yours.
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Reset & retry
Missed the bank shot? Hit Reset, rethink the angle and line it up again.
Load three.
Make them count.
Grab the gun, read the room, and clear it before the tray runs dry.
Contact
Talk to the dev.
Press, bug reports, business enquiries, or the bank shot you're proudest of. Send it over.
Direct support@onebulletvr.com